![]() ![]() So while there's more visual clutter on-screen, there's no penalty to mobility - a staple of Halo's run and gun gameplay for years. But in Halo 5 Smart Scope makes this look a little different in that, visually, it's almost a Call of Duty-esque "aim down sights" animation.īut it's important to note that while Smart Scope looks like ADS, at the end of the day it acts like zooming in from past Halo games. Let's remember that you've always been able to scope with the likes of the Pistol, the Battle Rifle, the DMR and the Sniper Rifle. That means you can zoom in on the Assault Rifle and all the other UNSC weapons I got to play with: the Magnum, the Battle Rifle, the DMR, the SMG, and, of course, the Sniper Rifle. Every gun in the game, the developers tell us, has it. What's going on?ģ43 calls it Smart Scope. In Halo 5: Guardians, you can zoom in and use a scope for precise damage. And, in every Halo game, fired from the hip.īut in Halo 5: Guardians, 343 Industries' second Halo game and its first for the Xbox One, firing the Assault Rifle from the hip is no longer the only option. ![]() The default gun, the classic all-rounder: good at close range, big clip, wide spread. The first time I played Halo 5: Guardians' competitive multiplayer it felt odd because I could zoom in and fire the Assault Rifle.Īh, the Assault Rifle - the Mario of Halo's arsenal. ![]()
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